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“Legends of Tomorrow” recap (1.11): How the West was Fun

Okay, you guys I’m not going to lie to you, this episode wasn’t particularly thrilling. I think probably partly that’s my own fault because I had never heard of Jonah Hex before, and he played a huge role in the episode. However, the ladies who keep us coming back for more were quite delightful, and Sara looked so amazing in her Wynonna Earp cosplay, so there’s still plenty to talk about.

Previously on Legends of Tomorrow, the Legends found out that Chronos was Mick Rory, and since he failed to kill his friends, the time masters sent Hunters after them.

Our Team of Legends goes to 1847, the Dakota Territory, in a town called Salvation. AKA the wild, wild west. (Aaaaand now I’ll have that Will Smith song stuck in my head for the rest of the day.)

You see, Salvation is in something called a fragmentation, a temporal blind spot, and it’s a safe place to hide from the Time Masters for a bit. Ray is SO EXCITED to be a cowboy even though he has the swagger of a golden retriever puppy, but Rip says they can’t leave the ship for fear of messing everything up, as they’re wont to do. But Sara just wants to look around, look around…

Rory offers to watch over them so they can play Cowboys and Idiots, so Rip gives them outfits and weapons, imploring them to only use them for emergencies. Like, real, actual, desperate emergencies.

Sara inspects her gun like a pro and promises they’ll stay out of trouble with about as much conviction as a kid telling their mom they’ll go to bed early during a sleepover. Once they’re suited up, they strut down the dusty streets of Salvation, Kendra wearing a lovely dress, and Sara looking like something right out of fanfiction.

They hit up the local saloon, and Kendra runs into someone that gives her a flash of a memory, but by the time she recovers from the shock of it, the woman is gone.

Sara and Rory hit up the bar, and she tries to make small talk about his time at Chronos, but he changes the subject to how perfect her shot-taking skills are. She smirks and says that guys always used to think they could get her drunk and score, but she always ended up on top… and not the way they hoped. So Rory challenges her to go shot for shot and Sara doesn’t hesitate to take him up on that.

The other boys manage to get into a bar brawl, so Sara and Kendra naturally join in the fight to help out, but Rory can’t since Sara did, in fact, drink him under the table. A scarfaced dude breaks it up, and he growled everything he said so I didn’t even catch his name the first time, but he’s Jonah Hex, apparently a staple in a part of the DC Universe I have not yet traversed. Much to the Team’s surprise, he knows that they’re time travelers and asks for their Captain by name.

On the Waverider, Hex tells Rip about the Stillwater Gang. Ray’s ready to fight, but Rip says they can’t risk it. He’s being extra mopey and cryptic, so obviously there’s more to uncover there.

Sara sees Kendra sneaking away and follows her. Kendra explains that she’s going to follow her flickering memory to a gulch nearby and Sara asks if she can join. Kendra agrees, kind of surprised. Kendra was going to fly, but Sara isn’t really interested in traveling like Hawk and Pomeranian, so she has a better idea of how they can get there.

In Salvation, sense has flown out the window. Ray becomes the new sheriff put in charge of putting a stop to the Stillwater gang once and for all. When the Stillwater gang shows up, Ray stands up to them, with some backup from Snart and his sniper rifle. The gang is scared away. Hex and I are both unimpressed. Hex is mostly concerned with the long game; sure, he intimidates Stillwater away, but what happens when he inevitably leaves? Salvation is doomed.

Sara and Kendra are riding horses, and Kendra thinks it’s funny that Sara Lance is smiling of her own accord, for seemingly no reason at all.

Sara says that she’s just overwhelmed with how simple and peaceful everything is out here with the tumbleweeds. She almost feels like she misses this feeling, but at the same time, she’s never really known it. Kendra’s memory flashes, interrupting the moment, and she explains that she feels somehow drawn to this place in her mind.

In town, Stein bugs the crap out of a woman who just wants to be alone until she relents and takes him to her dying son. The kid has consumption, which is totally curable when you have an eternity of medical technology at your fingertips, so Stein goes back to the ship to get medicine. Rip tries to warn him and confesses about Calvart, a town he saved but then had to leave, essentially sealing its fate as a place that would be destroyed.

Sara and Kendra make their way to the cabin, and the lady has a gun and shouts at them. Sara is kind of amused that Kendra’s friend is off her rocker, but Kendra realizes that it isn’t a friend at all. It’s Kendra.

Kendra chats with her older self and finds out that there’s a bracelet out there somewhere from her first death, meaning it can be used to kill Savage. Old Kendra thinks the very notion is silly. You can’t break the cycle. Chay-ara and Khufu fall in love, Chay-ara and Khufu get killed by Vandal Savage, rinse and repeat. Old Kendra says she tried to find love in this life, since she lost her mate so early on, but it was too hard. Whoever she loved was never a soulmate, and it always ends up with hearts in pieces. It’s The Koof or bust.

Ray and the boys find the Stillwater camp and start a fight, and they snag Jax and challenge them to a duel at high noon. Rip is still pacing around, afraid to go outside because he’s SUCH a NATURAL hero that it will be SO HARD to resist his natural HERO INSTINCT but oh alright fine if you insist.

Back from their trip, Sara asks Kendra if she wants to talk about everything they just heard, and Kendra says no, but Kendra has been doing too good of a job teaching Sara to get in touch with her humanity so Sara doesn’t actually let her drop it.

Sara says that Old Kendra’s truth isn’t New Kendra’s truth, and that maybe she’s never found love yet, but she’s also never met Ray Palmer before. All that matters is how she feels, not how some past version of herself felt. And listen, if she also wants to figure out if this current version of herself is bisexual, she’ll be happy to have a makeout sesh or two. For science.

The duel at high noon goes surprisingly quickly, no one bothering with the Ten Duel Commandments, and Rip shoots Stillwater and Jax is released. And sorry not just shoots, kills. Jax is pleasantly surprised he had it in him, but Sara says there’s no time to celebrate, because something is coming.

Sure enough, the Hunters found them. They swarm and fight and launch cryptic warnings about pilgrims, but they are no match for the Legends of Tomorrow. After the slaughter, Hex says his goodbyes, hoping to see his old friend Rip again.

The boy Stein cures with the medicine tries to say that he’s H.G. Wells, but any Warehouse 13 fan knows otherwise.

Kendra goes to chat with Ray and he senses that she’s holding something back, but she decides that the information about the bracelet is relevant , but everything else was just one woman’s opinion. Sara’s voice is in her head, and in her heart, as it should be. Ray and Kendra exchange “I love yous” but whatever.

The team regroups and Rip explains that it’s not Plymouth settlers the Hunters were warning them about, but The Pilgrim, a woman who goes after people by hunting down younger versions of themselves. She won’t stop until every last one of them is erased from the timeline, even if she has to kill a baby.

What did you think of “The Magnificent Eight”? Have you already started writing a fic about Sara bringing her cowboy outfit to Nurse Lindsay’s place for some role playing?

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